KOSRAE INTERNATIONAL by Pacific Islands Simulation

Project name: KOSRAE INTERNATIONAL
Simulation platform: MS FSX only
Developer: Pacific Islands Simulation
License: Payware
Release date: July 2010
Project home page: http://islandsim.com/kosrae-international-ptsa.html
Project support: No info. Specify.
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Airports included: 1. PTSA |
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With a population of nearly 8000, Kosrae is the most eastern of the Caroline Islands, Federated States of Micronesia. The island is located 370 mi (590 km) north of the equator, between Guam and the Hawaiian Islands. Its land area is 42 mi² (110 km²). Kosrae has high mountains that is largely unspoiled and rarely visited. Kosrae is becoming a destination for scuba divers, hikers and tourists. Dense vegetation and steep mountains keep the island largely undeveloped. Viewed from the sea, the island's distinct shape resembles a female body. This has led to the island being called "the island of the sleeping lady."

Kosrae International airport, located on the northwestern coast of the island, is served by Continental Micronesia Airline's "Island Hopper" flights (three times a week in each direction) between Hawaii and Guam, stopping at other FSM and Marshallese destinations on the way. Specifically, the "island hopper" employs the venerable B737-800 (and the occassional B767-300) which usually begins in each direction (from Honolulu and Guam) via Majuro and Kwajelain atolls (Republic of Marshall Islands), Kosrae, Pohnpei and Chuuk (Federated States of Micronesia). Once a month tourists also arrive on an chartered B727 including weekly freight runs by DHL and Fedex.

Product Features
Accurate terminal building; 
Re-arranged airport terrain; 
Custom ground/tarmac polygons with textures; 
Custom vegetation and objects; 
Upgraded terrain mesh reflecting actual contours of the island; 
Complete texture coloration of land and waterclass; 
Night lighting and effects; 
30cm/pixel photoreal terrain; 
Animation; 
Ambient sounds; 
Very framerate friendly (including full autogen enhancements for framerate fluidity using SDK annotator - buildings and vegetation). This means all sliders to the right with very minimal fps impact; 
Apron markings;  
Radio navigation enhanced  for instrument approaches (ILS/DME, VOR and NDB)
....and more.

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